![]() ![]() Launch Crossover and search for Everquest 2.Head over to and check the system requirements here ot here.Framerate comparison DX9 versus DXVK / VulkanĮQ2 on Mac: The information seen here was written April 2022 and will be updated accordingly once the 64-bit EQ2 client goes live later this year.Depending on what game we're talking about here, you might see a small, medium or huge increase in overall performance.Īdditional links, comments and performance showcases - DirectX9 versus DXVK / Vulkan: Check out the comments below this video for user feedback. In this case, you'll be seeing an old game (GTA IV) being translated from the older DirectX9 API, which is the same DirectX version used in Everquest 2, to the much more modern and much more powerful Vulkan API. DirectX9 to Vulkan = improved stability, performance / fps, loading times, less stutter and more, if done right. In short, this is what I'm talking about esentially. Helpful links in regards to DirectX9, 10, 11, 12, DXVK / Vulkan and Proton:ĭon't understand the info written above? No problemo. With my main gaming rig, the highly upgraded secondhand Dell 7050, which I bought and fully upgraded myself for a total amount of about 400 Euros (439,03 USD), I am able to play EQ2 at extreme settings, 1080p, 8xAA and a locked / vsynced 60 fps most of the time. AMD Sapphire Radeon RX560 4GB GDDR5 GPU.AMD Sapphire Radeon RX570 4GB GDDR5 GPU.openSUSE Tumbleweed, newest version, Gnome 42.0.Nvidia T600 4GB GDDR6 GPU + Nvidia drivers 510.The hard- and software that my wife and I use for EQ2: ![]() ![]() Try at your own risk.Įverquest 2 running on openSUSE Tumbleweed, Gnome 42 Desktop Environment, Steamplay alias Proton Keep in mind though, depending on your hardware, your mileage may vary. Since we can't have DirectX 11 or 12 in EQ2 right now, why not go for an alternative, an alternative that is just as good or even better - VULKAN / DXVK. As many of you already know, EQ2 is powered by an old DirectX9 API, which has been replaced by superior versions in recent years, such as DirectX 10, 11 and even 12. While it is true that there is still a lot of work to be done, when it comes to further optimising EQ2, I am also happy that Darkpaw more or less confirmed that 64-bit is just the start of something great, and that we can look forward to more development in this regard, but I also feel that there are things that we, as users, can do in order to enhance our EQ2 experience right here and right now. Helpful links going into detail about Open Source, GNU, Linux, Android: Numbers are starting to add up, looking good. Do you have a FireTV stick or Amazon tablet running on FireOS? Well, those devices are based on Android too, thus also using the Linux kernel in the end. In addition, you also have Google Stadia and ChromeOS / Chromebooks, which are powered by the Linux kernel and Vulkan. Linux is not only the dominant force on servers, but also on many business and mainstream devices, such as your Android smartphone, which is ultimately powered by the Linux kernel (Android: 70.97% versus iOS: 28.27% versus Windows: ? market share). And to make things better, the Linux distributions mentioned in this post are free, as in free beer, and free in the nature of Open Source Software. Linux on PC is going to be getting more and more popular from now on, so it might be a good idea to take a look at it now as it offers a bunch of advantages over the dominant proprietary mainstream Desktop-OS called Windows. Valve just released the Steam Deck a couple of weeks ago, yet another beautiful device natively powered by Linux, which is going to change the landscape of gaming on Linux forever. With this thread, I am going to post a little bit of info for ppl interested in making the jump from Windows to Linux or Mac. I play EQ2 on Linux via DXVK / Vulkan and performance / fps, loading times, stability and more are superior to the vanilla Windows client running on the now obsolete DirectX9 API. The goal here is to keep things simple for newcomers. Feel free to help out, if you know your way around Linux. As time goes by, I am going to slowly but steadily update this thread with more information, but only if I can find the time as a young father. Some of you might have already been following the topic here, here and here, so I thought it might be a good idea to create a dedicated thread in order to help keep things organized. Before we get started, make sure that your GPU is compatible with Vulkan: ![]()
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